Sator Labs · In concept

It isn't about matching color. It's about knowing when to pick.

Cherry Picker is a block game where red, yellow, and green aren't categories — they're the same cherry at different ripening stages. You don't match identical pieces: you decide when to pick.

Design concept validated. No playtest date yet.

Proof of concept
Current stage Design doc + prototype

How it works

Four stages. A decision every second.

Every block ripens on its own, without you touching anything. A progress ring around each piece shows how close it is to the next stage — waiting pays off, but waiting too long costs you.

Green

Just born. Early, but safe — you can pick it any time.

Ripening

Almost there. Already worth the wait.

10×

Ripe

The sweet spot. And a cluster is worth its size squared — waiting for the neighbor to get here changes everything.

Rotten

You waited too long. No points, just wasted space — and flooding the orchard with rot ends the match.

score = stage value × (blocks in cluster)²

A cluster of 5 ripe blocks is worth more than six clusters of 2. The whole game comes down to this formula — players learn to wait because the math rewards it. Until it rots.

Cast · The four pickers

Each one competes their own way.

The pickers don't own a color — red, yellow, and green are still the same cherry at different moments. They're the four competitors of the shared orchard.

Ruby the Fox
Light hand

Ruby the Fox

Competitive in a sporting way, never bitter — picks faster than the others, just enough to win a contested cluster.

Tuco the Squirrel
Big basket

Tuco the Squirrel

Ambitious in a homebody way — thinks full basket, not haste. Rests less between picks: always ready for the next one.

Bloo the Blue Jay
Sharp eye

Bloo the Blue Jay

Observant and tactless — announces what's about to happen before it happens. Sees the future: which blocks will ripen in the next few seconds.

Moss the Hedgehog
Fertilizer

Moss the Hedgehog

Calm to the point of maddening — never contests a cluster, yields and comes back later. His clusters of 4+ blocks are worth double: rewards those who know how to wait.

Around the orchard

Who else lives in this orchard.

Supporting characters still in development — the portraits below are the first batch of concept art, and some roles are still being matched to the rest of the cast.

Master Root
Orchard guide

Master Root

Economical — says one line at a time and never repeats himself. Leads the four-phase tutorial, no dialogue box blocking the board.

King Pip
Rewards

King Pip

Outrageously generous — crowned himself and treats every draft card like a gift picked by hand. Also headlines the crowned cherry event.

Nestor the Gardener
Utility

Nestor the Gardener

No title, no fuss — shows up to clear the accumulated rot and leaves before anyone can say thanks.

Baron Corvin
Recurring rival

Baron Corvin

Elegant and utterly convinced of his own good taste — lands on the ripest cluster on the board and eats it in 5 seconds if no one picks first.

Madame Compote
Progression

Madame Compote

Keeps the recipe book — inherited, not written by her — that turns picks into ingredients, and ingredients into a reason to play again.

What stage Cherry Picker is at

Today, Cherry Picker is a design document and two playable HTML prototypes, used to validate whether the ripening mechanic is fun. There is no onboarding, complete cast art, sound, or real networked multiplayer yet. Signing up does not guarantee an invite — you'll be notified when there is something ready to test.

Sator Labs community

Follow Cherry Picker from the start.

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